| Approach | Method | Strength |
|---|---|---|
| Huygens | Wavefront geometry at interface | Physical intuition — "see" the bending |
| Fermat | Minimize travel time via | Generalizes to curves, gradients, 3D |
Both yield .
The ray parameter is the fundamental invariant of ray theory.
At every velocity contrast, energy both refracts and reflects.
The reflected ray stays in medium 1. Snell's law with :
The angle of reflection equals the angle of incidence.
This is symmetric about the normal — like a mirror.
Only when does the reflected wave vanish entirely.

Since : the converted S-wave is always steeper than the P-wave.
Note: SH waves do not convert — they are decoupled from P–SV.
Snell's law gives the angles. The amplitudes depend on acoustic impedance:
At normal incidence (), the reflection and transmission coefficients:
| Property | Meaning |
|---|---|
| — same polarity | |
| — polarity flip | |
| — no reflection | |
| Energy conservation |
At oblique incidence → Zoeppritz equations (Lecture 8)
When increases with depth (), rays curve continuously:
constant → as increases, increases → ray tilts toward horizontal
Turning depth: where (ray is horizontal), at

Steeper takeoff angle → smaller → deeper penetration → greater epicentral distance
This is why:
The relationship — ray parameter vs. distance — is the key to inverting Earth structure from travel times.
| Optics | Seismology | |
|---|---|---|
| Law | ||
| "Slow" medium | Higher refractive index | Lower velocity |
| Bending | Toward normal in dense glass | Toward normal in slow rock |
A mirage on a hot road = a seismic turning ray in a velocity gradient.
Same physics, different scale.
When , increasing eventually makes — the transmitted ray grazes the interface.
For : total reflection — no transmitted energy,
At exactly : the wave along the interface radiates a head wave back into medium 1 at angle .
Head waves travel at → the foundation of seismic refraction (Lectures 6–7).
Every PNSN earthquake location depends on:
Errors in the velocity model → errors in location (5–10 km in Cascadia with 1D models).
The M9 Project uses 3D ray tracing through the Community Velocity Model to simulate ground motion for a future Cascadia M9.
Try this prompt:
"Derive Snell's law from Fermat's principle. Start from , take , set to zero, and show every step."
Evaluate the AI's response against today's derivation:
A ray enters sandstone ( m/s) from sediment ( m/s) at . Find . Is the ray bending toward or away from the normal?
Sketch wavefronts for a wave propagating downward through a medium where increases linearly with depth. Are they flat, curved up, or curved down?
A ray with s/m enters a medium where increases from 4000 to 8000 m/s. At what velocity does the ray turn? What is the takeoff angle at the surface?
Lecture 6: Seismic Refraction I
The head wave we just introduced is the key observable. Lecture 6 derives the travel-time equations for head waves and shows how to invert slopes and intercepts for layer velocity and thickness — the method Mohorovičić used to discover the crust–mantle boundary.
Direct waves · head waves · travel-time curves · crossover distance · the Moho
Discussion (Wed): Radar eyes on ice — applying today's physics to GPR